Designing Multi Group Settings- Advice please
Posted: May 24th, 2010, 10:45 pm
Hey folks! Was interested in getting some opinions on the topic.
Have spent the last weeks or so contemplating layouts of multi group settings.
I think I have all I need to get started, but am still stuck on how to utilise the two groups to draw the eye to the central focal point.
I have read so many conflicting articles, I have decided to abandone any set one and have embarked on putting pencil to paper and building up the forest and structure tree by tree.
I have arrived at something as pictured in the GIF.
I believe the structure as chosen lends itself to drawing the viewer, to the middle /foreground, due to the groups being flipped identical images. It took me awhile to figure out the triangles of both groups, so the trees staggered down in height with leading to the sharp drops to center, and the outside angles tapering off the sides of the setting.
I am not sure if it will work, but something is telling me the groups "point" to center, thus allowing me to utilise this very prominent void of space.
Not too confident i am on the right track, yet feel I am getting the concepts at last.
The GIF is a very basic computer version of my detailed sketches. The sketches are to scale, the GIF is just quick, to get the point across.
In the final design , different terrain heights would be used as well as more trees in the groups. There wouldn't be as much free air inbetween trees in the large group...
What I would like to know is, do you employ any specific formulaes when creating group settings above the norm? I believe I have read most intermediate / advanced topics on the matter, but was interested in what our users, had to say about drawing the viewer in via use of voids and the angles of triangles.
Thanks for any advice.
Have spent the last weeks or so contemplating layouts of multi group settings.
I think I have all I need to get started, but am still stuck on how to utilise the two groups to draw the eye to the central focal point.
I have read so many conflicting articles, I have decided to abandone any set one and have embarked on putting pencil to paper and building up the forest and structure tree by tree.
I have arrived at something as pictured in the GIF.
I believe the structure as chosen lends itself to drawing the viewer, to the middle /foreground, due to the groups being flipped identical images. It took me awhile to figure out the triangles of both groups, so the trees staggered down in height with leading to the sharp drops to center, and the outside angles tapering off the sides of the setting.
I am not sure if it will work, but something is telling me the groups "point" to center, thus allowing me to utilise this very prominent void of space.
Not too confident i am on the right track, yet feel I am getting the concepts at last.
The GIF is a very basic computer version of my detailed sketches. The sketches are to scale, the GIF is just quick, to get the point across.
In the final design , different terrain heights would be used as well as more trees in the groups. There wouldn't be as much free air inbetween trees in the large group...
What I would like to know is, do you employ any specific formulaes when creating group settings above the norm? I believe I have read most intermediate / advanced topics on the matter, but was interested in what our users, had to say about drawing the viewer in via use of voids and the angles of triangles.

Thanks for any advice.